— Services —

Developing games,
worth playing.

Whether you're a publisher with a vision, a studio that needs senior firepower, or a creator who needs a partner, we can help you reach your goals.

01

Work for Hire

A work-for-hire solution specializing in UI and gameplay development, with more than 15 years of software experience the last 9 spent at AAA studios including Cloud Imperium Games, Splash Damage, PlayStation, and NetEase. Our development solution has been battle-tested across multiple shipped projects.

  • UI refinement & player interaction design
  • Gameplay systems & feature development
  • Tailored solutions, AAA-grade precision
  • Proven across multiple shipped projects
02

Consultancy

Drawing from extensive experience as a Lead Programmer in the AAA video game industry, we offer specialized development consultancy tailored to indie studios and development teams of all sizes. Flexible and adaptable, from a full development roadmap to targeted technical guidance or ongoing advisory support.

  • Comprehensive development roadmaps
  • Solutions for specific technical challenges
  • Ongoing advisory through your dev cycle
  • AAA-quality expertise without the full-time hire
03

Tech Expertise

High-quality technical expertise for Unreal Engine, with a strong focus on performant UI and gameplay systems. Over four years across multiple Unreal AAA projects has built a deep understanding of the engine's capabilities and its limitations, so your ambitious vision actually ships.

  • Performant UI frameworks in UMG & Slate
  • Scalable gameplay architecture
  • Optimization & technical problem-solving
  • Smooth performance across platforms
— Toolbelt —

Experience with industry tools

Years spent shipping AAA productions means fluency with the tools that power modern game studios, from engines and source control to build systems and design pipelines.

Unreal Engine

UE4 & UE5 experience across multiple AAA titles.

C++

Years of experience coding high quality Gameplay and UI systems.

Blueprints

Rapid iteration concepts and designer-friendly scripting.

Horde

Experience with Epic's Horde build system pipeline.

Perforce

Large-scale source control for game production.

Jira

Sprint planning, issue tracking, and release management.

Confluence

Technical documentation and team knowledge base.

Figma

UI design hand-off and collaborative prototyping.

Tell us what you're building.

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