We love games and want to tell great stories.
After years in the AAA video game industry, I founded this studio with a simple but direct vision: to create fun games with genuine passion and tell good stories.
Working in large studios taught me invaluable skills and gave me insight into creating amazing gaming experiences. But it also showed me what gets lost when teams grow too large, the ability to take meaningful risks, the freedom to follow creative instincts and the loss of vision during development.
That's why I've stepped away to build something different. My small studio focuses on two core principles:
Bold Storytelling: I believe games can tell stories in ways no other medium can. By keeping our team lean, we can explore narrative paths that larger studios might consider too experimental or niche, I want to find new ways to tell awesome stories.
Dynamic Gameplay: Great games find the perfect balance between expectation and innovation. Drawing from my AAA experience, I'm want to create gameplay loops that feel fresh but also familiar to the player, and every action the player makes should impact the game world in meaningful ways.
This studio represents a return to what made me fall in love with games in the first place: the power to transport players to new worlds, challenge their perspectives, and create experiences that resonate long after the screen goes dark.
I'm building this studio one game at a time, with quality always taking priority over quantity. Each project is a labor of love, crafted with care and attention to detail that only a passionate independent developer can provide.
Join me on this journey as we explore what games can be when created with heart, purpose, and vision.
My journey in video games began when I was just 5 years old, the first game I ever saw was Rex on the ZX Spectrum. That moment changed me, I couldn't stop thinking about the worlds that could exist and my lifelong passion was born that day, I knew then that I wanted to tell stories through video games.
With that goal driving me forward, I pursued a degree in Computer Science Engineering and eventually found my way into the AAA video game industry. Over 8 years, I honed my skills and rose to become a Lead UI Programmer, creating interfaces that connected players to the worlds we built.
Games aren't just what I do, they're an essential part of who I am.